Godslain: Beyond Two Years of Development
It’s been over two years now since we started development. Over that time, we’ve worked extensively on the open-world terrain and have finalized our building assets. We scrapped our initial character assets, redesigned them, and added a variety of wearable and wieldable items.
In Godslain: TCT, you can recruit up to 20 allies, engage in army battles, and explore dungeons solo. We’ve also introduced a sand-skating mechanic.
Gameplay Development
We tried multiple approaches:
- A top-down strategy controller, allowing you to move other units around
- An FPS controller
- A top-down + TPS controller, inspired by Dragon Age
We’ve also added 12 new creatures (mobs) with unique AI and skills (excluding human mobs).
The Team & What’s Next
For a whole year, we focused heavily on terrain, in-game buildings, and the overall design of Godslain:TCT.
Over the past year, our small indie team has made significant progress, from terrain and asset development to core gameplay mechanics like quests, combat, and army control.
What started as a solo project has grown with the help of talented collaborators, including 3D artist Astrid and programmer Relik.
We settled on a third-person perspective (TPS) because it allows us to focus on one controller and perfect it. This also lets us develop assets specifically designed for that look.
Moving Forward
Our current focus is on adding more content, expanding quests, and introducing new NPCs.